A post over at Slow Leadership: Slow Leadership: How to Kill Creativity is closely related to a “rule” we have at Oasis Digital: we have a limited “budget” of emergencies; we will spend no more than a small percentage of time in “emergency mode”. If there appear to be so many fires that that the team spends most of its time fighting fires, we first review who is doing what work – and usually find that most of our developers are mostly doing the right things in the right way. There is a bit to be gained by “trying harder” – in the short term. The real solution is not to try harder – in fact that approach almost never works over time. Rather, the solution is to slow down and get to the heart of the matter, which is usually some variation or combination of:
- The software doesn’t have the right features to handle unusual situations or inputs gracefully. Add them. Make it so our customers/users have the data and features they need, to deal with new situations directly, rather than those situations becoming our emergencies.
- The software doesn’t have the right documentation and training, to enable its users do deal with new situations directly. Add that documentation and training. Users are often far smarter and more capable than the typical software developer gives them credit for. We have repeatly been amazed and thrilled at what our customers have been able to accomplish when handed even the roughest of tools and explanations.
- Our software has a deep mismatch to the problem it is intended to solve. Change it… even if it means something scary like rearranging the core of a large DB schema.
- We don’t have the right team for the problem/project at hand. Swap someone around.
- The team isn’t big enough for the problem. Grow.
- The problem is too big for the team/budget. Trim scope, do a great job on the new scope, then consider expanding it again.
By doing these things, we apply more brainpower / creativity to automation, innovation, and genuine progress on the problems at hand. This is the antithesis of the “pressure based culture” described in the article linked above.