I have written and spoken many times about the importance of getting started. This is a key idea in agile software development (or for that matter, to many other kinds of work). If you refuse to start projects until you fully understand how they can be completed, you will miss many valuable opportunities. When in […]
I frequently work on projects where various developers are using various editors or IDEs. Some of these tools, and it would be rude to name names, have completely broken notions of how files and lines ought to end. Those of us who been working with text files for many years mostly agree on the following. […]
I think I first saw this as the subtitle to Guy Kawasaki’s “Rules for Revolutionaries”: Create like a god, command like a king, work like a slave. It is attributed to Constantin Brâncuși, a Romanian sculptor. It succinctly summarizes the unavoidable need to both think and work hard.
Here’s a tip for the intrepid out there who are following the Angular 2 alphas. It has been somewhat harrowing, as alpha software tends to be. Here’s a problem I encountered today, and could not find an obvious answer anywhere on the Internet, therefore this post. Here’s a critical piece of background, I have been […]
Yesterday I saw the following video of a brief talk by Martin Fowler, in which he defines software architecture. I have grumbled about that term myself, in that firstly it is often ill-defined, and secondly it can be pretentious. I have sometimes defined software architecture as “high level design”, or as the design of systems […]
At Oasis Digital, our project teams coordinate in numerous ways, sometimes by meeting “live”. At these meetings we discuss, we plan, we model, we code, we review. For teams/projects where everyone is physically present at headquarters, this is readily done by plugging in to a large TV re-purposed as a computer monitor. (Proposed bumper sticker: […]